using UnityEngine;
using System.Collections;

public class Rotation: MonoBehaviour {

	public int upSpeed1;
	public int rightSpeed2;
	
	// Use this for initialization
	void Start () {
		Time.timeScale = 1;
	}
	
	// Update is called once per frame
	void Update () {
		
		transform.Rotate((Vector3.up*upSpeed1) * Time.deltaTime);
		transform.Rotate((Vector3.right*rightSpeed2) * Time.deltaTime);
	}
}
